I spent most of this month doing paperwork for IRL things and having a migraine, but I still managed to work on Fish Hook at least once every week 🙂
First, here is my rough roadmap for this project. I’m currently at the first working stage and prioritising the first draft of the script to get the ball rolling, but I like to work on other stuff alongside it as well. Sinfonia taught me that sprites and the art in general are my biggest anxiety point in game development, so this time I’m leaving them for later stages so that my art style doesn’t change three times between the writing of the script and actually putting the pieces together.

For the actual progress of this month, I realised that majority of my script has been written during September! Friend and I have been having weekly remote writing sessions and it’s been really helpful in ensuring that I actually do sit down and write!
Currently at the time of writing this post the script has 13,131 words, and I’m comfortable stating that I have 30% of the script’s first draft written out so far. Technically I have more, it’s probably something closer to 40%, but it’s easier to state it like this. The actual game will likely not have chapters, so this is a system I’m only using to keep some kind of track of progress. These “chapters” are not equal in length either.
This month I also put up both the info site and this development blog, as well as a mirror on tumblr for reposting things here.
There is a slight chance that if I lock in and my health situation improves I’ll be able to finish the first draft of Fish Hook during October. My life is still in an incredible unstable and transitory state due to my graduation, health problems and the absolutely abysmal state of everything in Finland right now, but I’m praying and actually also begging on my knees that I get to have a peaceful and healing October. Please. I’m so tired.