Updates

Monthly update #4 – December 2025

Happy (almost) New Year! I’m making this post a few days earlier than usual because I’ll be officially moving out on 31st, and too exhausted to do anything afterwards. As expected, moving preparations have kept me busy this December, but I’ve also thankfully been able to write consistently at least once a week.

The script’s word count has reached ~48 000 words, and I have now written out all the parts I reasonably can within this first draft. The missing one and half chapters are near the end of the story where I must tie up all the loose ends, and these are something I will feel more comfortable writing out in detail after having gone over my first draft at least once. These are not edits as much as they are just personal notes both in and out of the text to keep track of all the moving parts, and after having gone over the prologue chapter like this I can tell it was a good idea. Fish Hook is not a long game by visual novel standards but it’s still a lot of text and story beats to memorise, and especially the characters themselves have developed further over the course of many months.

Juri’s character voice has definitely changed the most from my initial impressions of him

Instead of focusing on the artistic qualities of the prose I have mostly been focusing on intent, both in terms of what I as an author am trying to communicate to the reader, and what the characters themselves are trying to convey with their lines. I also want to work on the overall structure, pacing and the actual plot points that need to be in the story. Rather than being the first round of edits proper, it’s instead a little step back to see what I have have written out so far and what I still have left.

January is going to be a big transition stage in my life as I try to get used to my life in a new place and starting preparations for the next doctoral candidate application process. I’ll probably write a lot or very little depending on how things go, but I would definitely like to launch the new Fish Hook website at the start of January, and also work on UI mock-ups. There’s also something Juri related I’ve been working on quietly for some time now, but I can’t make any promises on being able to deliver anytime soon. Just know there is Something coming at some point. …

Updates

Monthly update #3 – November 2025

This month I was busy with apartment hunting, but I’m happy to say that I found one and I’m looking forward to moving out at the end of the year! My original plan for November was to do my usual 50k words challenge (particularly now that NaNo 2.0 has risen up to fill some of the void left by NaNoWriMo), but this also ended up being my first month of sick leave, so I decided to take it easy and instead ensure that I work on Fish Hook every day at least a little, regardless if it’s writing, drawing or something else.

For this month, I managed to reach a total of ~39,000 words and more or less finish chapter 6. I have now passed the halfway mark, and much of my word count this month is coming from the build-up before the climax of the flashback story, which have been some of my favourite parts to write so far. Every part of me wants to go back and start editing the earlier parts already, but by now I know from experience there is no point doing it, because by the time I’m done, I already want to rewrite them anyway lol. So I’m entirely focused on finishing the first draft and only then start the first round of edits.

I also started my Fish Hook website coding project, and I’ll probably be able to roll it out within a few days! I’m not much of a coder and I’ll be using the visual layout style of the current carrd page so I don’t need to start layout planning further, but I’m happy about the freedom html+css are giving me compared to carrd’s features. I’ll likely make it look prettier in the future when I have the game’s UI nailed down, and after I learn a bit more about what bootstrap can offer me. I’ll also have to decide whether I’ll give Fish Hook it’s own website, or whether I want to attach it under the domain of what will one day be my main website.

That’s about it for this month, I think. Here’s also some art I drew earlier in the month while trying to decide a visual style for the game’s CGs. I’ll probably going to be using this style for the game proper, since I think it perfectly balances the feeling I want to convey while also being somewhat time-efficient in terms of lining.